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Advanced [show]


Tervaround Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears baggy tan pantaloons and a yellow scarf. Her hair, while still mostly black, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She struck the Shepherd job and began her own company from there.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a shepherd and was forced into it by her family

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Job, Family. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Tervaround Boondiggles, Female Gnome Adept 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dondon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His moppish auburn hair is in a traditional bowl cut. He has gray eyes.

Personality: Calm and collected, he is a well trained Herbalist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Dondon lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and doesn't want to be a herbalist and was forced into it by his family

Flaws: Depressed. Bonds: Job, Enemies, Family, Nature. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Dondon Strongbones, Male Halfling Bard 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp.


Social Check DCs


Salasar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His scarlet crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Salasar Daardendrian, Male Dragonborn Ranger 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Coral (130 gp). Eye agate (10 gp). Lapis lazuli (10 gp).


Social Check DCs


Warryn Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man likes to wear ponchos typically of a light tan in addition to tight pants. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Poor. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Warryn Gimlen, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. White pearl (70 gp). White pearl (70 gp). Jade (70 gp). 1 Minor magic item.


Social Check DCs


Bimpnottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is blonde and curly. She wears an eyepatch.

Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Bounty Hunter, who enjoyed hunting, Bimpnottin was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.

Motivation: To prove her worth to the world.

Flaws: Ugly, Insane, Impulsive, Addict. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Bimpnottin Folkor, Female Gnome Rogue 12
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 94 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)15 (+2) 10 (+0)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 26000 sp. Lapis lazuli (15 gp). Sardonyx (80 gp). Moonstone (80 gp). Freshwater pearl (15 gp). Jet (60 gp). Malachite (15 gp).


Social Check DCs

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