Shadow Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown coat over a white low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. His white fur is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Junk Dealer, who enjoyed hunting, Shadow was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Apothecary like his father before him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 35 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 270 pp.
Xanaphia Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries a battered sword and tarnished kukri as well. Her golden hair is lengthy. She has a dull look in her hazel eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has dedicated herself to building a better village for her children.
Motivation: Doesn't want to be a Cook and was forced into it by her family; and wants to raise her children well
Ideals: Fighting, Justice, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Farideh Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'3" and wears very tight pants and wife beaters, though occasionally she sports a green coat. Her right leg appears badly burned and disfigured. Her long blue crest is drawn into a two foot long braid. Her thin eyebrows rest above her beady red eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Regain custody of her son.
Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep blue spinel (500 gp). Golden pearl (50 gp).
Paggen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. With a patchy brown beard and wild brown hair. His eyes are gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Paggen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Sellsword job and began his own company from there.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined, Gifted. Bonds: Adventurer, Job. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Zedaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black small hat and black clothes. His crest is cut close to his head. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Zedaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Zedaar was left his mother's suit of armor and trained in its use and care. He has never given up on his painting dream.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Bloodstone (40 gp). Sardonyx (40 gp). Rose (40 gp). Rhodochrosite (12 gp). Deep blue spinel (500 gp). Blue star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item.
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