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Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He has silver hair. His eyes are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Rich, Family. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Whitby, Male Human Warlock 2
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1 Good lock.


Social Check DCs


Horza Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His deerstalker hat is riddled with cuts and holes. His eyes are gray and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Knight, Horza learned a great deal about his mother's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Horza Alby, Male Half-Orc Warlock 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 800 sp. Amethyst (120 gp).


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing music.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Layabout mother left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Artistic, Gifted. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Aramil Mellerelel, Male Elf Rogue 11
Medium (5'1") Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 18 (+4)15 (+2)
Skills Performance +6
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.

History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Bookbinder mother left him crippled. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Tabaxi people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Has a crush, Immigrant. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Einkil Goldfinder, Male Dwarf Sorcerer 10
Medium (4'5") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 54 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Athletics +7, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 200 pp. Blue quartz (13 gp). Sardonyx (80 gp). Violet garnet (700 gp). Violet garnet (700 gp). Zircon (80 gp). Fiery yellow corundum (400 gp). Violet garnet (700 gp). Coral (80 gp).


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His hair is brown, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Persistence. Flaws: Addict. Bonds: Attractive. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Arumawann Wildwander, Male Gnome Wizard 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)14 (+2) 15 (+2)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1500 sp.


Social Check DCs

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