Borun Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is auburn and curly. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A powerful brothel owner made him what he is. He moved out south to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by giants. Borun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Mentor, Criminal record. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Elegant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears pastel cloth garments or leather armor. His fur is cinnamon and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Fletcher for hire.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fletcher and was forced into it by his family
Bonds: Job, Family, Rich, Attractive. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 sp.
Whurdred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a wide-brimmed hat to cover her moderate length golden hair. Her face is covered beneath a completely black helmet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Whurdred was born with her father's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Flaws: Shy. Bonds: Rich, Military, Attractive, Adventurer. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Alice Barlow, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown armored body suit, with a simple black line shooting up and back down. Her brown hair is slicked back into a classic pompadour. Her hazel unseeing eyes seem to look past you.
Personality: Alice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Roofer mother left her crippled. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: In love. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
Fonkin Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He has a slight overbite and is overall scrawny. His hair is short and chestnut. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: He was born in a small island village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Disease, Impulsive. Bonds: Nature. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
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