Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown top hat and brown clothes. His orange fur is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Spear does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Spear grew up listening to his father's many stories. His father was a soldier and died while he was still young. Spear was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Emotional, Depressed. Bonds: Military, Adventurer. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 900 gp. Deep green spinel (160 gp). Star ruby (1100 gp). Golden yellow topaz (700 gp). Citrine (60 gp). Rich purple corundum (1100 gp). Malachite (14 gp). Aquamarine (700 gp). 1 Minor magic item.
Nemeia Rage, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She has black hair. Her eyes are likewise gold.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Nemeia lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Layabout, but she got bored and became a Body Guard. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cumpen Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her hair is red and very short. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. Cumpen was born on a far northern forest where she grew up under the tutelage of her father, an expert Crown-heir. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 47000 sp. Sardonyx (50 gp). Star rose quartz (50 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
Gomory Morley, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is golden and curly. He has gray eyes and a grey hat with a green feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wishes to resurrect an old love
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, In love. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Simple lock.
Tyna Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the east to a Carter, Tyna learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Carter. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Job. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 91 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
