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NPC Generator

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Borgu Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Borgu took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Borgu Cooper, Male Half-Orc Ranger 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 110 pp. Red garnet (50 gp). Hematite (9 gp).


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Passionate, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Gerard Norton, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 2900 gp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a tight fitting yellow shirt and pants. Her hair is brown and curly. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She enjoys reading and quiet.

History: Elizabeth hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.

Motivation: Many drow want her driven away; and she wants revenge against drow

Ideals: Philantrophist, Logical. Bonds: Enemies. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Elizabeth Durkin, Female Half-Elf Warlock 4
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 1 Minor magic item.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down, and carries crossbows. His fur is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Pacifist. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Hematite (14 gp). Citrine (80 gp). Rhodochrosite (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Richie, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His long chestnut hair reaches down to his waist. His eyes are a pleasant brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Balimaar hails from a village terrorized by illithids. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Balimaar Richie, Male Human Bard 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp.


Social Check DCs

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