Harbek Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His chestnut hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Architect profession.
History: The child of a Architect, who enjoyed hunting, Harbek was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Tailor.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Poor, Religious, Job, Nature. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Alexandrite (1300 gp).
Altho Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it and is in decent physical shape. His hair is cut close to his head. His fierce violet eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. His father was a soldier and died while he was still young. Altho was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Military. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp.
Burgell Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. His hair is golden and very short. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is a Deep Scion in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Iados Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a black coat. He has moderate length brown hair. His eyes are gold.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small desert village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Joker. Bonds: Enemies, Nature, Religious. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Xanaphia Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. Her hair is long and red with streaks of blonde, and is pulled back with small blue clips. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is witty, but her monotone delivery comes off as unnerving As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Xanaphia was born the youngest of three triplets. Xanaphia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Xanaphia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Her relatives are trying to arrange a marriage; and seeks redemption
Ideals: Joker, Justice. Bonds: Attractive, Criminal record, Family. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 53 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: Solid gold idol (700 gp). 1 Medium magic item.
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