Werydd Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. She wears her auburn hair down. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: This woman loves painting and to teach people painting more than just about anything. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Born in the north to a Butcher, Werydd learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Butcher. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: An old rival family wants her found; and regain custody of her daughter
Ideals: Artistic, Persistence. Bonds: Attractive, Job, Family. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Matilda Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet costume with the symbols of luck on her torso. She is portly but not overly obese. Her silver hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also has developed a complete distrust of the Ploughman profession.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Matilda was left her mother's suit of armor and trained in its use and care. She has never given up on her singing dream.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and to unite with her sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 97 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
Possessions: 4000 gp. Sapphire pendant on gold chain (500 gp). Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Jeweled electrum ring (6000 gp). Jeweled gold crown (6000 gp). Jeweled gold crown (6000 gp).
Oolah Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'9", this woman is wearing a perfectly clean shirt and pair of pants. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She works hard and plays hard.
History: She was born to loving parents in a slum to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 5 years.
Motivation: Further expansion of business; and she is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Hedonist, Fearful. Bonds: Attractive, Poor, Job. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Buckler. 1 Half-Plate.
Erky Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan coat over a black low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Mason. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: To share knowledge with the world; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Artistic, Logical. Bonds: Job, Poor, Adventurer. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 11000 cp.
Zanna Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has wavy blonde hair. She wears an eyepatch.
Personality: She is irascible and easily irritated. She has a minor phobia of water and hates getting wet.
History: She got into the Navigator business at a young age. She worked as a nervous Navigator and found it very stressful. She has achieved small success as a Navigator.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to be a merchant again
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Chrysoprase (70 gp). Zircon (70 gp). Aquamarine (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!