Erevan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting tan shirt and pants. His blonde hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic, Joker, Professionalism. Flaws: Disease. Bonds: Poor. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. A delicate silver chain set with a tourmaline (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Susannah Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized opal on her right hand. She has no hair. She has hazel eyes.
Personality: She dislikes all the random violence that takes place in the south. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of southern immigrants she idolized her father. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Black velvet mask with numerous citrines (60 gp).
Thea High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her moppish auburn hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Thea is combative with any and all who dare try her patience in the slightest.
History: She was born in the south, but her parents moved at a very young age to the west. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Justice, Logical. Bonds: Poor, Slave, Immigrant. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.
Dell Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this southern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has styled her auburn hair well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: A skeptical and narcissistic woman, Dell's first love is herself. Her second love is also herself. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. Being a Ruler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Ideals: Athletic, Impeccable. Bonds: Attractive, Criminal record. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Drogo Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His silver hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his Stetson violet hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Tanner, Drogo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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