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NPC Generator

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Advanced [show]


Adrie Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This western woman wears tattered old clothes. Her clothes are grease stained in places. Her long black hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Healer, her father struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and she is wracked by social anxiety

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Adrie Selevarun, Female Elf Expert 4
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 16 (+3)7 (-2)
Skills Deception +0
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs


Galiena Alton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a grey deerstalker hat and grey clothes. Her auburn hair is styled in orderly dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Navigator. She can't help but pocket interesting objects she comes across

History: She was raised in a white middle class family as the only child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently the stress of being a Navigator has made it difficult for her to sleep.

Motivation: Wishes to resurrect an old love; and seeks redemption

Flaws: Mundane, Insomniac. Bonds: Job, Criminal record, In love. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Galiena Alton, Female Human Aristocrat 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)18 (+4) 10 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Freshwater pearl (16 gp).


Social Check DCs


Carrie Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a violet shirt with thin blue vertical stripes and tan pants. His black hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and doesn't want to be a ruler and was forced into it by his family

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Carrie Gracey, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Nedda Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She wears a wide-brimmed hat to hide her balding. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Nedda was born in the north. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. Being a Butcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Persistence. Flaws: Insane. Bonds: Immigrant, Criminal record, Religious. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Nedda Greenbottle, Female Halfling Adept 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Azzakh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He sports a flattop crest cut. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Azzakh studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Family, Job. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Azzakh Tiammanthyllish, Male Dragonborn Cleric 3
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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