Umpen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His blonde hair is lengthy. His eyes are likewise green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 68 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp.
Fragrant Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears bulky pastel painted plate armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: Fragrant is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Fragrant lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family.
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 2000 sp. Golden yellow topaz (1600 gp).
Peter Wentworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Criminal record. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp.
Delre Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is unkempt and raggedy. Her face is scarred and worn.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Delre was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Delre's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Delre and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she seems to be bored by most things
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 230 gp. 1 Tanglefoot bags.
Cairn Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his purple hair to look like a famous performer. This white eyed southerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Malachite (14 gp). Chrysoberyl (40 gp). Chrysoprase (60 gp). Freshwater pearl (14 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
