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NPC Generator

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Advanced [show]


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She wears her silver hair down. Her amber eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised by priests from a young age. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Religious, Mentor. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Bree Sunmeadow, Female Halfling Commoner 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)18 (+4) 5 (-3)5 (-3)
Skills Acrobatics +5, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic, Dwarven, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Balimaar Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears violet cloth garments or leather armor. His head has been shaved. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Balimaar Netyoive, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Banded agate (14 gp). Sard (80 gp). Red spinel (150 gp). Alexandrite (1100 gp).


Social Check DCs


Dreali Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears violet painted combat armor at almost all times. His white hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Dreali Hill, Male Half-Elf Barbarian 13
Medium (5'0") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 117 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Intimidation +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4

Possessions: 3000 gp.


Social Check DCs


Dell Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her blonde hair well, parting it to the left. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.

History: A powerful slaver made her what she is. Through the years after Dell was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Dell's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Locksmith.

Motivation: Her religion dominates her actions; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Religious. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Dell Greenbottle, Female Halfling Aristocrat 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp. 1 Simple lock.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: In love, Nature, Religious. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Warryn Maekkelferce, Male Gnome Warlock 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 54 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 3000 gp. Red-brown spinel (50 gp). Tourmaline (50 gp). Moonstone (30 gp). Moss agate (8 gp). Red-brown spinel (50 gp). Jasper (30 gp). Obsidian (8 gp). Freshwater pearl (8 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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