Morgran Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His hair is long and black with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Secretive, Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Gargax Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His rusty crest is knotted and matted. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Emotional. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 90 pp. Bloodstone (30 gp). Chalcedony (30 gp). Citrine (30 gp).
Joan Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a violet vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her violet boots flare out at the collars. With bright chestnut hair. Her violet eyes lackadaisically let the world flow into them.
Personality: She is a hateful person. She taunts others and blames them for her problems. She uses divination through singing.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Shoemaker, but she got bored and became a Slave Trader. Days after completing her studies, news broke out that her hometown was attacked by brigands. Joan was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: To protect her home; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies, Guardian. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 8
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1200 gp.
Wymar Addington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky grey painted plate armor. He has a long golden beard with little hanging trinkets. This amber eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Laborer, but he was a colossal failure. He struck the Bowyer job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Family. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Azurite (8 gp).
Varis Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a forest tribe. Varis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Bonds: Poor, Nature, Religious. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp. Carved bone or ivory statuette (90 gp). 1 Disguise kit. 1 Masterwork manacles. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
