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NPC Generator

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Advanced [show]


Ownka Blyth, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman wears a white tunic with red highlights, and long brown pants that bunch up around her shoes. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: Ownka is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Ownka studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the north, certain she would find work there.

Motivation: A rival would like her out of the picture.

Ideals: Extrovert, Gifted. Bonds: Poor, Immigrant, Religious, Criminal record. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Ownka Blyth, Female Half-Orc Commoner 5
Medium (6'4") Half-Orc, True Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Flame Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has wavy brown fur. Her eyes are likewise copper. Her teeth are white and perfect.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of western immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: To prove her worth to the world; and she loathes her own lifestyle

Flaws: Shy, Impulsive, Depressed. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Flame Shore, Female Tabaxi Rogue 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Hematite (14 gp). Bloodstone (70 gp). Aquamarine (400 gp).


Social Check DCs


Luthra Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.

History: When she was but 3 years old her parents immigrated from the west. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the west, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Luthra Leffery, Female Gnome Warlock 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 600 gp. 4 Thunderstones. 3 Alchemist’s fire. 8 Acid flasks.


Social Check DCs


William Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears yellow cloth garments or leather armor. He sports a flattop hair cut. He has brown eyes.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Religious, Rich. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

William Selevarun, Male Half-Elf Sorcerer 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)12 (+1) 8 (-1)15 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp. Chrysoberyl (120 gp). Moss agate (12 gp). Fire opal (1100 gp). 1 Minor magic item.


Social Check DCs


Tharivol Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears many layers of old clothing at all times. His right hand appears badly burned and disfigured. His red hair is lengthy. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: Born to a Shepherd, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Tharivol Watson, Male Half-Elf Monk 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 5000 sp. Carnelian (30 gp). Alexandrite (1400 gp).


Social Check DCs

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