Jo Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Merchant, but she got bored and became a Barkeep. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Further expansion of business; and she has decided she is irredeemable
Bonds: Attractive, Rich, Job, Adventurer, Criminal record. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Bendoo Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. Her golden hair is smooth and relatively long. Her violet eyes are passionate and lively.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast island. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Healer soon after.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Impulsive. Bonds: Attractive, Slave, Job, Nature, Criminal record. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 49 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +5
Possessions: 300 pp. Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (400 gp). Silver comb with moonstones (1000 gp).
Geva Wheatley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in a clean brown cloak covering her clean studded leather. Her black hair is long and unkept. Her gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is skeptical of what others tell her and is slow to trust.
History: Sold as a small child to a brothel owner, Geva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Depressed, Shy. Bonds: Mentor. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 68 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2200 gp. 1 Minor magic item.
Kite In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears her brown fur up. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Kite took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away
Ideals: Athletic, Gifted, Fighting. Bonds: Enemies. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 | 2 |
Possessions: 1500 gp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item.
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown painted combat armor at almost all times. He wears his orange fur up. He has gleaming, smiling green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: Lone was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sculptor.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 260 gp. Black opal (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
