Thea Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing colorful clothing, dressed as a Assassin. With wild silver hair. She wears round tiny glasses practically rammed into her face.
Personality: A skeptical and narcissistic woman, Thea's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: She got into the Assassin business at a young age. She worked as a nervous Assassin and found it very stressful. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Athletic, Impeccable, Professionalism, Optimist. Bonds: Job, Adventurer. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 800 gp. Deep blue spinel (1100 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.
Griselda Hampton, Female Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western woman prefers to wear grey clothing when she does not wear armor. Her white hair is slicked back into a classic pompadour. She has brown eyes and a grey hat with a black feather.
Personality: She is a Shipwright first and foremost. She believes firmly that knowledge should be universal. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born several months after her mother was called into army service. Through the years after Griselda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Griselda's mother didn't care for her much, and the feeling was mutual. She struck the Shipwright job and began her own company from there.
Motivation: An old rival family wants her found; and she's repulsed by the pc
Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Job, Military, Family. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. 1 Banded mail.
Quarethon Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver crest in a pixie cut. His skin is flawless and his red eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Quarethon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: An old rival family wants him found.
Ideals: Optimist. Bonds: Rich, Attractive, Family, Job. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. Tourmaline (140 gp). Eye agate (5 gp). Golden yellow topaz (200 gp).
Akta Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her red hair, when down, is lengthy. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Akta was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Military, Job, Rich, Adventurer. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 21 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Red spinel (80 gp). Jet (80 gp). Lapis lazuli (8 gp). Azurite (8 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriff Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. Her chestnut hair is cut short. She is baby faced.
Personality: She is happy with her job as a Servant. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
