Markosian Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her purple hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She is a great chef.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cursed with lycanthropy at a very young age, Markosian has worked very hard to control her curse. During her travels, Markosian and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Markosian discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Markosian fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Weaver
Voice: Russian accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Breastplate. 1 Chain shirt.
Silent Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her pastel robe and has her greatsword always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her beige fur is slicked back into a classic pompadour. She wears an eyepatch.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Silent lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Spice Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now spends her time doing works of charity.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Iolite (20 gp). Emerald (1400 gp).
Veloptima Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a tan costume with the symbols of magic on her torso. Beneath her clothing is a huge mess of scar tissue. Her hair is silver, silky, and of moderate length. Her fierce green eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with unlife at a very young age, Veloptima has worked very hard to control her curse. She left for the south, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Philantrophist. Flaws: Disease. Bonds: Slave, Attractive, Immigrant. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Zephan Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple green robe with black stripes complete with hood. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Zephan lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Healer job and began his own company from there.
Motivation: To get a good night's sleep; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Family, Job. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Onyx (70 gp). Moonstone (70 gp). Moss agate (6 gp). Star ruby (1000 gp). 1 Minor magic item.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He is an epitome of beauty. He keeps his long red hair kept up in a rat tail. His eyes are hazel.
Personality: Kilvar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Kilvar has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!