Kriv Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" northern man, he likes to wear ponchos typically of a light black in addition to tight pants. He has brass crest. He has red eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the north. Kriv was born on a far northern forest where he grew up under the tutelage of his father, an expert Fletcher. He has dedicated himself to building a better trade route.
Motivation: He wants revenge against illithids; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 70 pp. Onyx (40 gp). Golden yellow topaz (800 gp). Red garnet (120 gp).
Herleva Dalton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'8", this woman tends to wear a large grey jacket. Her wide-brimmed hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Animals are drawn to her, and she is able to talk to them.
History: She comes from a rich western family. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: Wants her loneliness to end; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
Purson Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with finding treasure.
History: Born in the east to a Fletcher, Purson learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 8
Hit Points 81 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 pp.
Edge Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is beige and very short. His eyes are hazel and beady.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Engraver, Edge learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has worked as a Engraver like his father before him.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Joker. Flaws: Ugly, Shy, Racist. Bonds: Job, Family. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp.
Shedinn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His crest, while still mostly silver, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.
History: Born in the east his family was never financially stable. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic, Hedonist, Insane. Bonds: Poor. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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