Nella Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 4'9" and is generally shirtless and showing off her tattooed chest. Her right leg appears badly burned and disfigured. She wears her golden hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a hateful person. She taunts others and blames them for her problems. She enjoys reading and quiet.
History: Born in the west to a Blacksmith, Nella learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better trade route.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Deep green spinel (100 gp). Jasper (20 gp). 1 Minor magic item.
Paggen Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His blonde hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Paggen was born in the north. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 12)
Armor Class 11
Hit Points 99 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 3000 gp. Zircon (30 gp). Violet garnet (1300 gp). Banded agate (10 gp). Carnelian (30 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Home, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Artistic, Optimist. Bonds: Rich, Adventurer. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 sp.
Gunter Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His golden hair is matted, messy, and big. His eyes are violet.
Personality: He is very quiet and rarely speaks above a whisper. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 10
Hit Points 53 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Rich purple corundum (1300 gp). Banded agate (8 gp). 1 Medium magic item.
Arannis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting blue shirt and pants. His blonde hair is matted, messy, and big. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Arannis embodies much of what other species detest in the Elves. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
