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Advanced [show]


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He struck the Spice Merchant job and began his own company from there.

Motivation: Further expansion of business; and to be a mercenary again

Ideals: Professionalism, Logical. Bonds: Rich, Nature, Job. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Calcitro Warmwater, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 20000 cp.


Social Check DCs


Ahrim Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly longswords and greataxes. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Felicity, Male Tiefling Bard 3
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)16 (+3) 9 (-1)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp.


Social Check DCs


Heward Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and he's attracted to the pc

Ideals: Persistence. Bonds: Attractive, In love, Criminal record, Has a crush. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Heward Aloro, Male Half-Elf Fighter 15
Medium (5'3") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 104 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills History +3, Insight +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Emerald (400 gp). Violet garnet (800 gp). Aquamarine (800 gp). Red-brown spinel (150 gp). 1 Medium magic item.


Social Check DCs


Fallond Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. His hazel eyes peer out from beneath his small grey hat.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Dilettante business at a young age. A gifted student he started as a Banker, but he got bored and became a Dilettante. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Criminal record, Job. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Fallond Strongheart, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 900 sp.


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy grey suit. He sports a long chestnut beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Justice, Athletic. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Gilbert Hallewell, Male Human Adept 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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