Percival Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Rich, Military. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
Possessions: 150 gp.
Lone Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting pastel shirt and pants. He has yellow fur. He has several tiny sapphire earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lone was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and expand his business
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
Possessions: 800 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Gold dragon comb with red garnet eye (700 gp).
Percival Jacobs, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Slaad in disguise. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Percival's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 50 pp. Chrysoberyl (130 gp). Obsidian (4 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Gorga Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is auburn and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of western immigrants she idolized her mother. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is greedy; and retire the richest woman in the west
Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 71 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: 900 gp. 1 Minor magic item.
Enidda Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and she perpetually has her axe ready. Her white hair is drawn into a tight pony tail with a card scrunchie. She has a dull look in her green eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She feeds upon the attention of others.
History: Born to a pair of adventurers, Enidda grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 75 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 10000 cp. Tourmaline (140 gp). White pearl (140 gp). Amethyst (140 gp).
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