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NPC Generator

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Advanced [show]


Myria Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears white trousers with brown and tan striped suspenders. She wears various colorful collared shirts. She wears her chestnut hair down. Her gray eyes dart from person to person to random spaces in the air.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was always a brilliant, if unscrupulous mind. When Myria reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army; and revenge

Ideals: Logical. Flaws: Terse, Insane. Bonds: Military. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Myria Goldfound, Female Halfling Bard 11
Small (2'10") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 11 (+0)8 (-1)
Skills Investigation +8, Nature +8
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran, Dwarven, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333100

Possessions: 1600 gp. Alexandrite (800 gp). Citrine (30 gp). Golden yellow topaz (800 gp). Golden pearl (80 gp). White pearl (80 gp). Violet garnet (800 gp). Amethyst (80 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and carries flails. She has no fur. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Pelt was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is wracked by social anxiety; and wishes to resurrect an old love

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: In love, Poor. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Pelt Thundercloud, Female Tabaxi Fighter 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Hematite (7 gp). Silver pearl (120 gp). 1 Minor magic item.


Social Check DCs


Matilda Reid, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her whole body is exceptionally muscular. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Matilda grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To unite with her sister.

Ideals: Professionalism. Bonds: Immigrant, Guardian, Adventurer, Family. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Matilda Reid, Female Human Sorcerer 9
Medium (5'10") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 8 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Terran, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1700 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Agnes Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of the four houses of cards on her torso. She carries a battered hammer and tarnished ceremonial dagger as well. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with music.

History: She was born into a rich family. Her first spouse was a Servant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Fighting, Persistence, Artistic. Bonds: Rich, Family. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Agnes Radcliffe, Female Human Cleric 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. Brown-green garnet (60 gp).


Social Check DCs


Gerard Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Architect. Beneath his clothing is a huge mess of scar tissue. His auburn hair is long and unkept. His eyes are amber and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Slave, Poor, Adventurer. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Gerard Horineth, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Druidic, Auran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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