Darrow Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple white robe with black stripes complete with hood. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Darrow was left his mother's suit of armor and trained in its use and care. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Darrow never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Terse. Bonds: In love, Immigrant, Military, Job. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 38 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 5000 gp. Hematite (15 gp). Peridot (70 gp). Malachite (15 gp). Citrine (70 gp). White pearl (70 gp). Deep blue spinel (1100 gp). Amber (70 gp). Golden pearl (70 gp). Rhodochrosite (15 gp). Bloodstone (70 gp). Black pearl (1100 gp). Black opal (1400 gp).
Andram Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'9" northern man, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He keeps his long brown hair kept up in a rat tail. His gold eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Andram hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has been saving his money to try and buy his brother's freedom.
Motivation: To clean up the streets; and his relatives are trying to arrange a marriage
Flaws: Impulsive, Racist. Bonds: Enemies, Family, Guardian. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp.
Dalgal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. He has had some formal painting training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Persistence. Bonds: Attractive, Military, Enemies. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (13 gp). Blue quartz (13 gp).
Nissa Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern woman is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her red hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with her god.
History: Nissa was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Athletic, Optimist. Bonds: Religious, Poor, Adventurer. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Jade Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown tunic with grey highlights, and long blue pants that bunch up around his shoes. His orange fur, when down, is lengthy. His eyes are likewise blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of northern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Many illithids want him driven away; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Adventurer, Enemies. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!