Bethrynna Palomarez, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple violet robe with black stripes complete with hood. She has a moderate pudge and is not very fit. She wears a small hat to hide her balding. She has a dull look in her gray eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Guardian. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. 1 Darkwood Buckler.
Hamil Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears just a red suit. He wears a broad hat to hide his balding. His brown eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hamil. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Criminal record. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Nimble Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin black vertical stripes and grey pants. He has done his best to style his gray fur to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Nimble does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Nimble was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Nimble was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dynamic Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple brown robe with tan stripes complete with hood. Her fur is short and gray. This green eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born on a small isolated farm. She moved out west to avoid the crime she committed. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Scribe and was forced into it by her family; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Secretive. Bonds: Criminal record, Nature, Family. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
Alice Ashton, Female Human [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is unkempt and raggedy. Her ears are large.
Personality: She speaks before she thinks and is too direct. She is an amazing painter.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Religious, Adventurer. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
