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Advanced [show]


Shivering Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears just a pastel suit, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length yellow fur. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal painting training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Shivering Plume, Male Tabaxi Monk 5
Medium (5'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (1000 gp).


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a brown coat over a white low-cut shirt, and a broad hat upon his head, he is not a threatening figure. He keeps his long cinnamon fur kept up in a rat tail. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Art would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Military, Nature, Criminal record. Occupation: Server

Voice: Australian accent

Attributes [hide]

Art In the Wind, Male Tabaxi Expert 10
Medium (5'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +4, Deception +7
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Auran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp. Freshwater pearl (5 gp). Lapis lazuli (5 gp). Aquamarine (400 gp).


Social Check DCs


Traubon Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sword on his belt. He is physically well-built. His auburn hair is heavily combed to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Traubon's homeland. Traubon decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: To prove his worth to the world; and to unite with his sister

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Family, Immigrant. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Traubon Goldfinder, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 280 gp. Amethyst (50 gp). Chalcedony (30 gp). 1 Antitoxin.


Social Check DCs


Ribbles Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his scythe. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Ribbles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of brigands once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Ribbles Gummen, Male Gnome Bard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)8 (-1) 8 (-1)11 (+0)
Skills Deception +2, History +1
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear grey clothing when he does not wear armor. He has a hunchback. His hair is brown and very short. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gardain was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Gardain Loderr, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 300 gp.


Social Check DCs

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