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NPC Generator

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Advanced [show]


Elysande Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a grey costume with the symbols of luck on her torso. Her brown hair is still thick. Her green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Elysande has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Elysande Winterbourne, Female Human Monk 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)6 (-2) 12 (+1)15 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +3

Possessions: 400 sp. Tiger eye turquoise (14 gp).


Social Check DCs


Gildmak Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has moderate length red hair. His eyes are a pleasant gray.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Job, Rich. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Gildmak Greenbottle, Male Halfling Cleric 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)17 (+3) 10 (+0)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Donaar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His top hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Mundane. Bonds: Family. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Donaar Skaarzborroosh, Male Dragonborn Fighter 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)8 (-1) 9 (-1)18 (+4)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Deep green spinel (50 gp). Peridot (40 gp). Violet garnet (200 gp). 1 Breastplate.


Social Check DCs


Amûg Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His hair is short and golden. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Born in the north to a Ruler, Amûg learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Amûg Walcott, Male Half-Orc Adept 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 900 sp. 1 Good lock.


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large pastel mantle and cape that has been intricately interwoven into her tan robe. She wears a colorful flower in her black fur. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Pelt hails from a village terrorized by drow. She worked as a nervous Miller and found it very stressful. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: To find somewhere to settle down; and many drow want her driven away

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Candle, Female Tabaxi Adept 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 5000 sp.


Social Check DCs

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