Taklinn Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy blonde beard and wild blonde hair. His eyes are amber and catlike.
Personality: Taklinn wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After months of barely getting by, Taklinn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Criminal record, Religious. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Koeth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a red scarf, and he perpetually has his sword ready. His blonde hair is unkempt and raggedy. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and to protect his home
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 33 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
Possessions: 100 pp. Eye agate (12 gp).
Rûg Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a black cloak and cross-gartered blue stockings. Beneath his clothing is a huge mess of scar tissue. His hair is long and silver with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Addict. Bonds: Slave, Nature, Rich. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 5000 sp.
Mara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her brown hair is knotted and matted. Her eyes are a pleasant amber.
Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Assassin, but she got bored and became a Sculptor. In the meantime she has taken over work as a Sculptor and occasionally as a mercenary.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Antagonistic, Addict. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 82 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold dragon comb with red garnet eye (1600 gp). Black velvet mask with numerous citrines (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (600 gp). Gold music box (2000 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chay Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white coat over a brown low-cut shirt, and a small hat upon his head. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Chay lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Chay and his spouse have recently divorced.
Motivation: Doesn't want to be a Painter and was forced into it by his family.
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 59 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
Possessions: Deep green spinel (130 gp). Tourmaline (130 gp). Eye agate (6 gp). 1 Minor magic item.
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