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Advanced [show]


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Adventurer. He keeps his long black hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 3 years old his parents immigrated from the north. A gifted student he started as a Glassblower, but he got bored and became a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Qualen Ironhide, Male Gnome Expert 10
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 44 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Insight +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Nazdûg Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white armored body suit, with a simple black line shooting up and back down. He wears a feathered hat to hide his balding. He has amber eyes and a white hat with a black feather.

Personality: Nazdûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Nazdûg was born on a far eastern island where he grew up under the tutelage of his father, an expert Locksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Nazdûg Bradford, Male Half-Orc Adept 8
Medium (6'4") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Violet garnet (1400 gp). Fiery yellow corundum (1100 gp). Tiger eye turquoise (10 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Mardred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic woman, Mardred's first love is herself. Her second love is also herself. She is able to make almost anything out of random pieces of junk.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Insane. Occupation: Barber

Voice: Stutters

Attributes [hide]

Mardred Strongheart, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 150 pp.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Shepherd does. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Oriff grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Extrovert. Bonds: Job, Religious, Adventurer, Nature. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Oriff Strongheart, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Adelaide Carlton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She keeps her long blonde hair kept up in a rat tail. Her ears are large.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Dyer, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Secretive, Mundane. Bonds: Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Adelaide Carlton, Female Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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