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Advanced [show]


Ermina Hastings, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears rags and sports a simple walking cane. Her blonde hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Artistic, Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Ermina Hastings, Female Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this western woman is well dressed, constantly wearing a red suit, brown shirt, and green tie. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. Her half smiles and blue eyes are beguiling and draw you in.

Personality: A deeply religious woman she believes everything happens for a reason. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the west. Portia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Athletic. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Portia Fastfoot, Female Halfling Warlock 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 800 gp. Cloth of gold vestments (30 gp). Fire opal pendant on a fine gold chain (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Makaria Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Shoemaker, and a wedding ring on her right hand. Her hair is brown and curly. Her red unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Makaria's first love is herself. Her second love is also herself. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of southern immigrants she idolized her father. She has had some formal music training, and achieved minor success. Now she works as a music tutor during her time off.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Artistic. Flaws: Disease. Bonds: In love, Immigrant. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Makaria Nowhere, Female Tiefling Monk 4
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 7 (-2)15 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Jarsali Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tan trousers with grey and green striped suspenders. She wears various colorful collared shirts. With bright silver hair. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Jarsali has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Jarsali Dalanthan, Female Elf Sorcerer 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Cecily Cornish, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She very much looks the part of a Glassblower. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, she has a hard time making friends. She is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Cecily grew up listening to her mother's many stories. She worked as a nervous Glassblower and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Cecily Cornish, Female Human Fighter 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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