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NPC Generator

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Advanced [show]


Symma Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She wears tan painted combat armor at almost all times. Her brown hair is heavily combed to the left. She wears large thick round spectacles.

Personality: Symma speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Symma Pingun, Female Gnome Druid 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 42000 sp. Carnelian (50 gp). Tourmaline (70 gp). Eye agate (13 gp). Deep green spinel (70 gp). 1 Minor magic item.


Social Check DCs


John Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries a battered glaive and tarnished halberd as well. He has a long white beard with little hanging trinkets. His blue eyes peer out from beneath his top grey hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: The child of eastern immigrants he idolized his mother. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

John Clifford, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Zepar Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a green poncho over his likewise colored trousers and shirt. He has wavy red hair. His white eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Cynical, Depressed. Bonds: Nature. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Zepar Mockery, Male Tiefling Warlock 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. Amethyst (40 gp). Sard (30 gp). Banded agate (7 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faral Teinithra, Female Elf [Permalink]

Personal [hide]

Description: An older woman who prefers to wear flannel, she is not a threatening figure. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are amber and beady.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Navigator in town.

History: Faral was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Faral abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She struck the Navigator job and began her own company from there.

Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Faral Teinithra, Female Elf Monk 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +6, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (6000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Black velvet mask with numerous citrines (160 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (400 gp). A roughly beaten golden orb (160 gp). Jeweled gold crown (8000 gp).


Social Check DCs


Galinndan Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His blonde hair, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Galinndan will drive conversation. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Galinndan Tiltathana, Male Elf Warlock 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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