Emma Graham, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Emma was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She inherited the family business which she has now maintained for 13 years.
Motivation: Expand her business.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Chain shirt.
Jabbie Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Jabbie and his spouse have recently divorced.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Terran, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
Nuthra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brass crest, when down, is lengthy. She has a tattooed face.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Nuthra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a Glassblower, her mother struggled to pay the bills. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Since then, she has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Family, Poor. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Sapphire pendant on gold chain (2000 gp). Jeweled gold crown (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).
Nalral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His white hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Nature, Military. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 60000 cp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large white jacket. He keeps his golden hair in a flapper bob. He wears an eyepatch.
Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a necromancer, Pirithin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is terrified, and will act out of fear; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Mentor. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 65 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 2000 gp. Chrysoberyl (110 gp). Peridot (60 gp). Bloodstone (60 gp). Violet garnet (1100 gp). Jade (110 gp). Chrysoprase (60 gp). Hematite (5 gp). Clear bright green emerald (5000 gp). Lapis lazuli (5 gp). Bloodstone (60 gp). Freshwater pearl (5 gp). Jade (110 gp). 1 Medium magic item.
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