Hogar Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears tattered old clothes. His silver hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.
History: Hogar was raised in a hard working conservative environment. In his 10th year, his parents were killed by a giants raid, leaving Hogar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to open a new tavern; and to be a roofer again
Flaws: Ugly, Addict. Bonds: Poor, Enemies, Job. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Zed Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. He wears his silver hair down. His thin eyebrows rest above his beady amber eyes.
Personality: Aggressive, abrasive, and angry, Zed embodies much of what other species detest in the Half-Orcs. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: Just what you see.
Krimmon Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and yellow handkerchief worn on his right side. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.
Motivation: Wants his loneliness to end; and revenge
Flaws: Shy. Bonds: Has a crush, Nature, Job, Enemies. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 28 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Oskar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his blonde hair down. His eyes are a pleasant amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against orcs.
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Military, Religious, Enemies. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1000 cp. 4 Holy water.
Luthra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her auburn hair is matted, messy, and big. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Luthra will drive conversation. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world
Ideals: Extrovert. Flaws: Ugly, Addict, Impulsive. Bonds: Religious. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
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