Gardain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a sai. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to get a good night's sleep
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Slave, Adventurer. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 59 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 14000 sp. Sard (30 gp). Jasper (30 gp). Eye agate (7 gp). Rhodochrosite (7 gp). Blue sapphire (1000 gp). Banded agate (7 gp). Moss agate (7 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Shelby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a brown suit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady blue eyes.
Personality: He likes to make people angry or surprised. He is a great chef.
History: The child of a Bowyer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 200 gp. Smoky quartz (50 gp). Citrine (50 gp). Fiery yellow corundum (700 gp).
Nordak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a small bristly mustache and wavy brown hair. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Nordak studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Slave, Criminal record. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Balimaar Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Masterwork Common Melee.
Halimath Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire, and carries scimitars. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Halimath was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
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