Frouse Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side. He has a slight overbite and is overall scrawny. He has a silver handlebar mustache and slicked back silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies, Criminal record. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Mary Copeland, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. She keeps her brown hair in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Family. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp. Bloodstone (30 gp).
Emerald Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. She has styled her lavender fur well, parting it to the left. She has amber eyes and a pastel hat with a brown feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Emerald has worked very hard to control her curse. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Shy, Addict, Disease, Insomniac. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 104 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (160 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Taklinn Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Architect in town.
History: Taklinn hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Nagrette Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. She has styled her golden hair well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She receives visions of the future at random moments
History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. She was granted martial powers by her dying brother.
Motivation: Her religion dominates her actions.
Ideals: Disciplined, Gifted. Bonds: Immigrant, Attractive, Religious. Occupation: Knight
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
