Isabella Denholm, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is chestnut and curly. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bree Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a white poncho over her likewise colored trousers and shirt. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Flattery will make her almost putty in your hands.
History: Bree was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to work out more often; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Cynical, Selfish. Bonds: Attractive, Poor. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 87 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 2000 gp. Tiger eye turquoise (5 gp). Aquamarine (900 gp). Black pearl (900 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.
Flame On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a lance. His black fur is heavily combed to the left. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has drifted from career to career and currently works as a Sculptor.
Motivation: Sabotage a competitor; and to be a adventurer again
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 64 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 800 pp. Golden yellow topaz (900 gp). Citrine (30 gp). Amethyst (110 gp). Alexandrite (900 gp). Bloodstone (30 gp). Tiger eye turquoise (8 gp). White opal (1600 gp). Aquamarine (900 gp). Jasper (30 gp). Hematite (8 gp). Moonstone (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mhurren Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. After coming to the age of reason, Mhurren took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Gifted. Bonds: Adventurer, Attractive, Religious, Enemies. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hecat Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, constantly wearing a green suit, yellow shirt, and white tie. Her hair is chestnut, silky, and of moderate length. Her eyes are likewise silver.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Nature, Rich. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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