Leaf Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her hammer. She carries a battered ceremonial dagger and tarnished hammer as well. Her gray fur is still thick. Her face is scarred and worn.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Secretive. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp.
Jade Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. She wears a colorful flower in her yellow fur. This green eyed westerner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.
History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Impulsive. Bonds: Attractive, Religious, Poor, Family. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Terran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 700 gp. A delicate brass dragon egg (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A silver and pearl hairclip (60 gp). 1 Minor magic item.
Thradal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His left leg appears badly burned and disfigured. He has white hair. His violet unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Disease, Fearful. Bonds: Religious, Immigrant. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1800 sp. Peridot (60 gp). Banded agate (9 gp). Jade (100 gp). 2 Holy water.
Flask Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a simple brown robe with black stripes complete with hood. Her yellow fur is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are likewise copper.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To protect her home; and several ex partners dislike her way of doing things and want revenge
Flaws: Emotional, Hedonist. Bonds: Poor, Enemies, Guardian. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 2300 sp. 4 Acid flasks. 1 Everburning torch.
Delg Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears a colorful flower in his auburn hair. His green unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Locksmith. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Locksmith, Delg learned a great deal about his mother's area of expertise. His childhood dream was to be a Sage, but he was a colossal failure. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp. 1 Silk rope.
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