Zepar Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Athletic. Bonds: Religious, Family, Job. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 59 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 20 (+5) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Giant, Infernal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
Possessions: 400 gp.
Uzza Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She wears her chestnut hair down. Her gold eyes peer out from beneath her small green hat.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.
History: Uzza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Navigator again; and retire the richest woman in the north
Ideals: Joker, Entrepeneur. Flaws: Addict. Bonds: Poor, Slave, Job. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 13)
Armor Class 10
Hit Points 84 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4
Possessions: Chalcedony (60 gp). Blue quartz (15 gp). Red-brown spinel (110 gp). Onyx (60 gp). Golden yellow topaz (1000 gp). Rock crystal (60 gp). Onyx (60 gp). Rock crystal (60 gp). Star ruby (800 gp). Freshwater pearl (15 gp).
Zûmug Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His hair is white and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Zûmug studied abroad. After coming to the age of reason, Zûmug took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Optimist, Gifted. Bonds: Enemies, Has a crush. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp.
Antrara Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her whole body is exceptionally muscular. She keeps her long bronze crest kept up in a rat tail. Her fierce gold eyes like to dwell on things.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: From birth she was tutored by a cruel and relentless mentor. Antrara was born on a far southern forest where she grew up under the tutelage of her mother, an expert Spy. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's attracted to the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. Deep green spinel (40 gp). Pink pearl (40 gp). 1 Masterwork Common Melee.
Marigold Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She wears her silver hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are brown.
Personality: Her tongue was cut out and she uses sign language. She can't help but pocket interesting objects she comes across
History: Marigold was raised in a hard working conservative environment. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: She feels threatened by others; and sabotage a competitor
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Criminal record, Job. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 16
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 16 (+3) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Coral (120 gp). 1 Masterwork Common Melee.
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