Alex Gentry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Sage, but he was a colossal failure. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Enemies. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 20 pp. Violet garnet (1200 gp). Malachite (15 gp). Violet garnet (1200 gp). Red garnet (160 gp).
Euron Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. His hair, while still mostly brown, has prominent grey streaks. His eyes are silver and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Barkeep.
Motivation: Wants to raise his children well; and regain custody of his son
Flaws: Shy, Antagonistic. Bonds: Poor, Job, Family. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Erky Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barkeep like his mother before him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 39 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Deep green spinel (50 gp). Silver pearl (50 gp).
Barbena Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She carries with her a set of glaives on her belt, each one with a emerald on the hilt. She wears a wide-brimmed hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born to a pair of adventurers, Barbena grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Brown-green garnet (90 gp). Jade (90 gp). Eye agate (7 gp). Moss agate (7 gp). Amber (90 gp).
Beast Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has orange fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Aquamarine (700 gp). Black star sapphire (700 gp). Chrysoprase (40 gp). Malachite (6 gp). 1 Half-Plate.
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