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Advanced [show]


Tippletoe Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. Her white hair has been sun bleached extensively. Her eyes are violet and beady.

Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tippletoe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tippletoe. She has worked as a Mason like her mother before her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tippletoe Humplebumple, Female Gnome Ranger 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Assassin uniform. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Roondar lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Roondar Loofollue, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Beast Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Merchant, who enjoyed hunting, Beast was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated, Joker. Bonds: Nature, Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Beast Shore, Male Tabaxi Fighter 9
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Ermina Shirley, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears skinny pants and wears a grey and pastel robe with the hood down. She has a long blonde ponytail with little hanging trinkets. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her mother was called into army service. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Military. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Ermina Shirley, Female Human Monk 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Krakhorn Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his green robe. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Locksmith and found it very stressful. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Addict, Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Krakhorn Bradshaw, Male Half-Orc Cleric 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs

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