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NPC Generator

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Advanced [show]


Hagren Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of strength around his neck, and a rapier on his belt. He has styled his golden hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hagren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Joker, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hagren Nash, Male Half-Orc Barbarian 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 200 sp.


Social Check DCs


Jane Bradley, Female Human [Permalink]

Personal [hide]

Description: This northern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her eyes are likewise hazel.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend

Ideals: Passionate. Flaws: Shy, Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Jane Bradley, Female Human Ranger 6
Medium (5'1") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Deep blue spinel (200 gp). Sard (50 gp). Chrysoprase (50 gp). Tourmaline (150 gp).


Social Check DCs


Tarhun Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black crest is unkempt and raggedy. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Tarhun never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, In love, Immigrant. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Tarhun Umbyrphrael, Male Dragonborn Sorcerer 7
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Golden yellow topaz (1000 gp). Bloodstone (20 gp). Hematite (11 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and very much looks the part of a Fortune-teller. Her right hand appears badly burned and disfigured. Her hair is cut close to her head. Her face is scarred and worn.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Fortune-teller business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Fortune-teller soon after.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a large brown jacket. She wears a colorful flower in her beige fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. She is a very good compulsive liar and kleptomaniac.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Assassin job and began her own company from there.

Motivation: Her religion dominates her actions; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Job, Religious. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Arcana +6, Survival +7
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1500 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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