Isabella Royston, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her hair is chestnut and very short. Her hazel eyes are passionate and lively.
Personality: She is business-like. She takes instructions and follows them to the letter. She feeds upon the attention of others.
History: Isabella was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has worked as a Mason like her father before her.
Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Lorilla Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tan shirt with thin violet vertical stripes and brown pants. With bright black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Calm and collected, she is a well trained Jeweler. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a plains tribe. Brilliant and gifted she never wanted to apply herself. She struck the Jeweler job and began her own company from there.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted. Bonds: Job, Adventurer, Nature, Rich. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 600 gp.
Mara Dukakis, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying silver hair a little too much giving a sharp silver color. She has gleaming, smiling violet eyes.
Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Gardener like her father before her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Poor, Job, Mentor. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. 1 Crowbar. 1 Small steel mirror.
Azzakh Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brass crest is lengthy. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Bricklayer profession.
History: The child of a Bricklayer, who enjoyed hunting, Azzakh was taken on many hunting expeditions. His childhood dream was to be a Bricklayer, but he was a colossal failure. He struck the Map Maker job and began his own company from there.
Motivation: To be a Bricklayer again; and he is unsatisfied with his job
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 84 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Coral (100 gp). Black pearl (1000 gp). Golden pearl (100 gp). Smoky quartz (20 gp). Blue sapphire (600 gp). Lapis lazuli (10 gp). Black pearl (1000 gp). Chrysoberyl (100 gp). Chalcedony (20 gp). Carnelian (20 gp). Azurite (10 gp). Bloodstone (20 gp). Tourmaline (100 gp). Deep blue spinel (1000 gp). Moss agate (10 gp). Moonstone (20 gp). Sardonyx (20 gp). Red garnet (100 gp). Jasper (20 gp). Star ruby (600 gp). Citrine (20 gp). Onyx (20 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Moss agate (10 gp). Star ruby (600 gp). Silver pearl (100 gp). Iolite (20 gp).
Diesa Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in brown turtlenecks beneath a green coat with red slacks. Her silver hair is still thick. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Diesa was raised in a hard working conservative environment. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 3 years.
Motivation: She is wracked by social anxiety; and to unite with her brother
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. 1 Chain shirt.
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