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NPC Generator

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Advanced [show]


Morana Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and brown with streaks of black, and is pulled back with small grey clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Morana was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Morana's mother didn't care for her much, and the feeling was mutual. She struck the Merchant job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Morana Morigak, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)16 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 350 gp. Banded agate (16 gp). Peridot (70 gp). Bloodstone (70 gp).


Social Check DCs


Aust Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze. His hair is long and red with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Extrovert. Bonds: Rich, Attractive, Immigrant. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Aust Kitchur, Male Half-Elf Bard 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1000 cp.


Social Check DCs


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes, he is not a threatening figure. He has a small bristly mustache and wavy brown hair. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Gomory studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Barney, Male Human Cleric 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Thokk Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black costume with the symbols of strength on his torso. His red hair is lengthy and is close to two feet long. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Family, Adventurer, Religious, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Thokk Walcott, Male Half-Orc Cleric 7
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 10000 sp.


Social Check DCs


Valafar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His red eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Guard.

Flaws: Fearful, PTSD. Bonds: Attractive, Has a crush, Poor. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Valafar Idea, Male Tiefling Expert 4
Medium (5'5") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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