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NPC Generator

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Advanced [show]


Faral Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are violet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to loving parents in a slum to the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Entrepeneur, Justice. Flaws: Selfish. Bonds: Criminal record, Poor. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Faral Wallace, Female Half-Elf Paladin 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp. Iolite (40 gp).


Social Check DCs


Flask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has yellow fur. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy and tries to find solutions quickly.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Lazy. Bonds: Rich, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Flask Candle, Female Tabaxi Expert 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 160 pp. Black opal (1200 gp).


Social Check DCs


Ahinar Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her warhammer, and carries warhammers. She has slicked back brown hair. Her blue eyes peer out from beneath her feathered violet hat.

Personality: She acts crazy and hedonistic. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to loving parents in a slum to the west. She moved from fad to fad and when she turned 15 she discovered writing. She now spends her time doing works of charity.

Motivation: She seems to be bored by most things.

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Poor. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Ahinar Ariessus, Female Half-Elf Sorcerer 7
Medium (5'7") Half-Elf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 30000 cp.


Social Check DCs


Art Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears silk and lounges about seductively. Her whole body is exceptionally muscular. She has dyed her greying red fur a little too much giving a sharp red color. Her blue eyes are passionate and lively.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. The war was a terrible time for her, and Art does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her father was called into army service. In her 14th year, her parents were killed by a drow raid, leaving Art alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Flaws: Depressed. Bonds: Attractive, Immigrant, Enemies, Military. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Art Grass, Female Tabaxi Sorcerer 8
Medium (5'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 600 gp. Emerald (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Welber, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is long and white with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His eyes are green and catlike.

Personality: Overbrimming with self-confidence, Frouse isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. A true patriot, Frouse would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Gardener business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frouse grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frouse. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Military, Job, Criminal record. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Frouse Welber, Male Gnome Barbarian 9
Small (3'6") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +6

Possessions: 1500 gp.


Social Check DCs

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