Windy Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is greying and his face has many wrinkles. His eyes are likewise copper. His teeth are white and perfect.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2000 gp.
Nicor Failure, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy black pantaloons and a red scarf. He wears a feathered hat to hide his balding. His silver eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Terse, Secretive. Bonds: Slave, Rich. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 60000 cp. Onyx (80 gp).
Gesrethe Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, black cloak. Her rusty crest is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.
History: Gesrethe was born with her father's beautiful face. Her family was turned out during the war. She and her family wandered south to less war torn lands. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her daughter; and to reunite with her old friends
Flaws: Cynical, PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Eye agate (16 gp). Rhodochrosite (16 gp). Deep green spinel (60 gp). Citrine (70 gp).
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears a colorful flower in his rusty crest. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Greethen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Passionate, Gifted. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 17)
Armor Class 12
Hit Points 77 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
Possessions: 600 pp. Silver pearl (130 gp). Rose (30 gp). Freshwater pearl (13 gp). Tourmaline (130 gp). Aquamarine (1000 gp). Blue quartz (13 gp). Eye agate (13 gp). Jade (130 gp). Violet garnet (1000 gp). Banded agate (13 gp). Jet (130 gp). Blue sapphire (700 gp). Deep blue spinel (1000 gp). Malachite (13 gp). Sardonyx (30 gp). White pearl (130 gp). Obsidian (13 gp). Sardonyx (30 gp). Onyx (30 gp). Eye agate (13 gp). 1 Medium magic item. 1 Medium magic item.
Margery Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She sports violet clothing, slightly heavier than average wear. Her hair is long and golden with streaks of white, and is pulled back with small violet clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a Animal Trainer first and foremost. She believes firmly that knowledge should be universal. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She uses money and sex appeal to get what she needs; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 64 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 4000 gp. A miniature golden chest with tiny emeralds lining the top (110 gp).
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