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NPC Generator

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Advanced [show]


Leaf Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her cinnamon fur is matted, messy, and big. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A true patriot, Leaf would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Depressed, Insane. Bonds: Military, Rich. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Leaf Paws, Female Tabaxi Monk 4
Medium (4'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Nature +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 3 Smokesticks. 3 Smokesticks. 3 Antitoxin.


Social Check DCs


Sarah Hadlee, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She very much looks the part of a Glassblower. Her hair is brown and curly. She has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Sarah embodies much of what other species detest in the Humans. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. Like her mother and her brother before her, after school she went straight into learning to become a Glassblower. She has set out to sabotage the competition.

Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Sarah Hadlee, Female Human Paladin 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Zykroff Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She has dyed her greying bronze crest a little too much giving a sharp bronze color. Her face is scarred and worn.

Personality: She is very quiet and rarely speaks above a whisper. Further she is a bit of a stoner and is frequently out of it.

History: Zykroff hails from a village terrorized by illithids. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zykroff took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and she has a crush on the local merchant

Flaws: Ugly, Shy, Addict. Bonds: Enemies, Nature, Has a crush. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Zykroff Fharngnarthnost, Female Dragonborn Wizard 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1800 sp.


Social Check DCs


Melissa Browning, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is thinning but still full. Her blue unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a poor family in the city she treasured whatever gifts she got. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and she feels kind of lost in life

Flaws: Disease, Depressed, Forgetful. Bonds: Poor, Criminal record. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Melissa Browning, Female Human Adept 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 7 (-2)12 (+1)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair, while still mostly golden, has prominent grey streaks. His eyes are amber and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Carter, Nuraval learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He has a crush on the local Bounty Hunter; and to be a bounty hunter again

Flaws: Antagonistic, Ugly. Bonds: In love, Job, Has a crush. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Fighter 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 7 (-2)13 (+1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5

Possessions: 380 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp).


Social Check DCs

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