Jarana Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is greying and her face has many wrinkles. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a wizard, Jarana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Professionalism. Bonds: Adventurer, Attractive, Enemies, Mentor. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1900 gp.
Thamior Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a scythe. He wears a broad hat to cover his moderate length blonde hair. His green unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thamior was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Zircon (30 gp). Jasper (30 gp). Amethyst (50 gp).
Salasar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His white crest is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Military, Immigrant. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 21 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1700 gp. Rhodochrosite (7 gp). Jasper (40 gp). Eye agate (7 gp).
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 100 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
Possessions: 4000 gp. Deep blue spinel (700 gp). Chalcedony (30 gp). Aquamarine (700 gp). Aquamarine (700 gp). Jasper (30 gp). Jet (50 gp). Malachite (14 gp). Black pearl (700 gp). Red garnet (50 gp). Clear bright green emerald (7000 gp). 1 Minor magic item. 1 Minor magic item.
Helja Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is white and curly. She wears crescent spectacles with a black brim.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A freak accident while working with her Sculptor mother left her crippled. She has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Poor, Religious. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
