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NPC Generator

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Advanced [show]


Efferil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This northern man is wearing colorful clothing, dressed as a Fortune-teller. His clothes are grease stained in places. His silver hair is matted, messy, and big. His blue eyes are passionate and lively.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. Efferil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Fortune-teller soon after.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job, Nature. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Efferil Iranapha, Male Elf Paladin 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Bulzo Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Interpreter in town.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Interpreter like his mother before him.

Motivation: He's in love; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Bulzo Underfoot, Male Halfling Aristocrat 10
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 15
Hit Points 58 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Aquamarine (800 gp). Hematite (13 gp). Chrysoberyl (140 gp). Star ruby (1500 gp).


Social Check DCs


Nemeia Shame, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, typically a more casual-formal manner. She wears her brown hair down. Her eyes, though not visible through her cowl, are red.

Personality: She dislikes all the random violence that takes place in the north. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Nemeia grew up listening to her mother's many stories. Nemeia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Nemeia Shame, Female Tiefling Bard 1
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 90 gp. Jade (110 gp). 1 Darkwood Buckler.


Social Check DCs


Aym Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Aym Turmoil, Female Tiefling Sorcerer 12
Medium (4'8") Tiefling, Neutral Good (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Medicine +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Auran, Druidic, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 1000 gp. Old masterpiece painting (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Gold and topaz bottle stopper cork (1500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Delg Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a grey cloak and cross-gartered brown stockings. His long red hair reaches down to his waist. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Delg Gorunn, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 9 (-1)8 (-1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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