Blossom Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants, and she perpetually has her sword ready. Her hair is short and black. Her gray eyes peer out from beneath her deerstalker red hat.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She feeds upon the attention of others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was granted martial powers by her dying sister.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
Possessions: 270 gp.
Art Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case and is in decent physical shape. He wears his yellow fur up. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush
Ideals: Opinionated. Bonds: Criminal record, Immigrant, Mentor, Has a crush. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 130 pp. Moss agate (14 gp). Aquamarine (900 gp). Black pearl (900 gp). Lapis lazuli (14 gp). Brown-green garnet (90 gp). Silver pearl (90 gp). Fiery yellow corundum (400 gp).
Theirastra Fasharash, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Miller. Her hair is cut close to her head. Her eyes are a pleasant gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Theirastra lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Navigator, but she was a colossal failure. She then took over the family business and is one of the better Miller for hire.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and to unite with her sister
Ideals: Logical. Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Jo Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of tridents on her belt, each one with a aquamarine on the hilt. Her deerstalker hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born into a rich family. Through the years after Jo was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Jo's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 6000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.
Cask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears his lavender fur up. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small desert village. When Cask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Nature, Military. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (30 gp). 1 Masterwork Common Melee.
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