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Advanced [show]


Sybil Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow costume with the symbols of luck on her torso. Her brown hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a soldier and died while she was still young. Sybil was left her mother's suit of armor and trained in its use and care. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Sybil Connors, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Peridot (40 gp). 1 Chain shirt.


Social Check DCs


Quillathe Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she prefers to wear flannel. Her hair is cut close to her head. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quillathe took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Gifted, Logical. Bonds: Nature, Job, Slave. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Quillathe Richie, Female Half-Elf Ranger 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp.


Social Check DCs


Dynamic Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing colorful clothing, dressed as a Animal Trainer. Her fur is gray and curly. This blue eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the north to a Animal Trainer, Dynamic learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Criminal record, Job, Family. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Dynamic Of World, Female Tabaxi Expert 7
Medium (5'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 15
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Heather Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses like a well dressed Layabout does. She wears a colorful flower in her red hair. She has a tattooed face.

Personality: A deeply religious woman she believes everything happens for a reason. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She got into the Layabout business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and her religion dominates her actions

Ideals: Logical. Flaws: Shy. Bonds: Job, Attractive, Religious. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Heather Horner, Female Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp. Violet garnet (200 gp). Eye agate (4 gp). Pink pearl (80 gp). Sardonyx (30 gp).


Social Check DCs


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has never given up on his poetry dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Kelter Fastfoot, Male Halfling Fighter 12
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 83 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +6, History +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Black pearl (1300 gp). Sardonyx (60 gp). Emerald (1300 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Coral (150 gp).


Social Check DCs

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