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NPC Generator

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Advanced [show]


Shane Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Bellfounder, Shane learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: To be a Sellsword again; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Shane Ridley, Male Human Ranger 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Infernal, Auran
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1300 gp. Smoky quartz (50 gp). Tourmaline (90 gp). Chalcedony (50 gp). Alexandrite (200 gp). Black pearl (200 gp). White pearl (90 gp). Hematite (9 gp).


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His fur is short and cinnamon. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: Born to a Farmer, his father struggled to pay the bills. His childhood dream was to be a Farmer, but he was a colossal failure. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and to be a farmer again

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Great Wind, Male Tabaxi Rogue 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 6 (-2)16 (+3)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Jak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is mildly Halfling supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Jak hails from a village terrorized by illithids. He married young, but lost his spouse to illithids. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Athletic, Optimist. Flaws: Racist, Depressed. Bonds: Enemies. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Jak TellPenny, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Luthra Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her left hand appears badly burned and disfigured. Her silver hair is thinning but still full. Her eyes, though not visible through her cowl, are brown.

Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the west her family was never financially stable. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: French accent

Attributes [hide]

Luthra Horcusporcus, Female Gnome Warlock 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 132 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 100 pp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1800 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Jeweled gold crown (4000 gp). 1 Medium magic item.


Social Check DCs


Torgga Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Healer does. She has styled her brown hair well, parting it to the left. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the north, but her parents moved at a very young age to the west. Like her father and her brother before her, after school she went straight into learning to become a Healer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world; and to be a farmer again

Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Job, Immigrant. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Torgga Daerdahk, Female Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 19 (+4)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs

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